In the Designing Spaces for Learning Masters subject I wrote and teach at Charles Sturt University, there is one week spent on Experimental Spaces. Part of that module is on making and maker culture. I purposefully didn't dote an entire one of my sixteen weeks on making, but write about it as a type of activity requiring a type of space that many treat as 'experimental':
...Making, and the attitudes outlined here, are nothing new. The oldest record of technology, engineering and craft being made a core area of learning goes back to 1868, and the first Chair of Engineering in any university was in 1959, at the University of Glasgow, Scotland. Until the 1990s, it is fair to say that the emphasis was on building skills, not mindset, that would lend themselves to industry.
"In the 1990s, though, we see a change in Scotland towards state secondary and primary schools introducing craft, technology and design courses, with an emphasis on enquiry, problem-framing and making to learn. It might be argued that many of the criteria for a successful maker space and for the Maker Movement itself have been nurtured, developed and finely honed over at least 25 years in those countries like Scotland where, rather than pushing such subjects to the fringes of school life - or out of school life altogether - "maker" type school subjects have morphed with the times, to maintain their relevance (Dakers, 2005; Scottish Government, 2006).
This might explain the recent powerful growth of makerspaces in some environments (American and academics-focussed international schools) versus a lack of financing and marketing for such spaces in others (thanks to the long-standing provision of maker technologies in state schools in the United Kingdom, for example).
Some new research emerging from the Harvard Project Zero team is also pointing to the fact that making itself is nothing new, and nor is making itself anything particularly unique in what it offers students, either. However, the new interest in making is helping education institutions and systems remember something that they had forgotten, lost when they originally got rid of stalwart craft subjects in the interest of 'academic rigor':
Students learn a tremendous amount through maker-centered learning experiences, whether these experiences take place inside or outside of makerspaces and tinkering studios. There is no doubt that students learn new skills and technologies as they build, tinker, re/design, and hack, especially when they do these things together. However, the most important benefits of maker education are neither STEM skills nor technical preparation for the next industrial revolution. Though these benefits may accrue along the way, the most salient benefits of maker-centered learning for young people have to do with developing a sense of self and a sense of community that empower them to engage with and shape the designed dimension of their world. (Emphasis added)
That sense of self, community and self-efficacy - "I can change the world around me" - are the same results my NoTosh team have seen in learners who undertake more student-led, immersive, complex learning, where they find the problems they wish to solve. The same effect can be found in the nascent research on design thinking for learning coming from Swinburne University, Australia (Melles 2010; Melles, G., Howard, Z. & Thompson-Whiteside, S. 2012). The benefit is visible where the problem itself is academic and not practical, even if the problem itself offers no opportunity for physical construction, even if the problem is not related to science, technology, engineering or maths. It appears to be the very process of working on something you have chosen to work on offers that very sense of 'real' and ownership that are so much at the core of sharing learning objectives, success criteria and being in a position to act meaningfully on feedback.
Picture from Russell Davies
References:
Dakers, J (2013) Technology Education in Scotland: an Investigation of the past twenty years. Conference proceedings from Pupils Attitudes Towards Technology (PATT 15). Retrieved from: http://www.iteaconnect.org/Conference/PATT/PATT15/Dakers.pdf
Melles, G. (2010). Curriculum design thinking: a new name for old ways of thinking and practice? Sydney: Proceedings of the DTRS8 Conference 299-308. http://www.academia.edu/392724/Curriculum_Design_Thinking_A_New_Name_for_Old_Ways_of_Thinking_and_Practice
Melles, G., Howard, Z. & Thompson-Whiteside, S. (2012). Teaching design thinking: Expanding horizons in design education. Procedia: Social and Behavioral Sciences 31 162 – 166
Scottish Government (2006), Experiences and outcomes: Technologies. Retrieved from: http://www.educationscotland.gov.uk/learningteachingandassessment/curriculumareas/technologies/index.asp